- Mar 14 Thu 2013 16:32
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針山材質
- Mar 14 Thu 2013 16:21
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融炎材質
- Mar 14 Thu 2013 16:16
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冰、雪材質設定
- Mar 14 Thu 2013 16:00
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Ptex 迪士尼皮克斯新貼圖技術 無痛免拆uv輕鬆畫貼圖
- Mar 14 Thu 2013 15:58
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色差現象 (Chromatic Aberration)

原文:http://www.dcfever.com/learn/viewglossary.php?glossary_id=11
在研究nuke怎麼調整chromatic aberration效果時,找到這篇說明的資料,
- Mar 14 Thu 2013 15:46
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久久一發的工作note---第二期
- Mar 14 Thu 2013 15:34
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Nuke alpha 合成黑邊問題與解決方法
- Mar 14 Thu 2013 15:23
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Krakatoa 電影級粒子渲染器基礎tutorial
- Mar 14 Thu 2013 15:22
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3dsmax發生啟動介面損壞時...
- Mar 14 Thu 2013 15:14
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聖誕喵king...demo model
- Mar 14 Thu 2013 15:05
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Xnormal 計算 normal map for 3dsmax & mudbox
- Mar 14 Thu 2013 15:03
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Six Ways to Create Condensation in 3DsMax – Scatter, PArray & PFlow 六種創建瓶身水滴的方法

http://cg.tutsplus.com/tutorials/autodesk-3ds-max/3d_tutorial_autodesk_3dsmax_max_modeling_lighting_rendering_texturing_dynamics_condensation_particles_condensation_1/
http://cg.tutsplus.com/tutorials/autodesk-3ds-max/3d_tutorial_autodesk_3dsmax_max_modeling_lighting_rendering_texturing_dynamics_condensation_particles_condensation_2/
1. Using the Scatter compound object
Using the Scatter compound object, you can randomly place a selected object over the surface of a distribution object. Using this method, the condensation effect can be easily achieved in just a few minutes, and the result can be saved and reused in other projects.








