- Mar 14 Thu 2013 16:00
Ptex 迪士尼皮克斯新貼圖技術 無痛免拆uv輕鬆畫貼圖
- Mar 14 Thu 2013 15:58
色差現象 (Chromatic Aberration)
- Mar 14 Thu 2013 15:46
久久一發的工作note---第二期
- Mar 14 Thu 2013 15:34
Nuke alpha 合成黑邊問題與解決方法
- Mar 14 Thu 2013 15:23
Krakatoa 電影級粒子渲染器基礎tutorial
- Mar 14 Thu 2013 15:22
3dsmax發生啟動介面損壞時...
- Mar 14 Thu 2013 15:14
聖誕喵king...demo model

這是原本的模形,多麼可愛的聖誕老人呀^^
- Mar 14 Thu 2013 15:05
Xnormal 計算 normal map for 3dsmax & mudbox
- Mar 14 Thu 2013 15:03
Six Ways to Create Condensation in 3DsMax – Scatter, PArray & PFlow 六種創建瓶身水滴的方法
http://cg.tutsplus.com/tutorials/autodesk-3ds-max/3d_tutorial_autodesk_3dsmax_max_modeling_lighting_rendering_texturing_dynamics_condensation_particles_condensation_1/
http://cg.tutsplus.com/tutorials/autodesk-3ds-max/3d_tutorial_autodesk_3dsmax_max_modeling_lighting_rendering_texturing_dynamics_condensation_particles_condensation_2/
1. Using the Scatter compound object
Using the Scatter compound object, you can randomly place a selected object over the surface of a distribution object. Using this method, the condensation effect can be easily achieved in just a few minutes, and the result can be saved and reused in other projects.
Step 1
Import 「can.obj」 into your scene.
- Mar 14 Thu 2013 15:02
boujou導出的ms文件導入max出錯
- Mar 14 Thu 2013 14:52
FumeFX 超強流體動力學 + 超簡單基礎說明
- Mar 14 Thu 2013 14:35
Krakatoa 電影級 粒子渲染器
- Mar 10 Sun 2013 13:43
突如其來的工作note......初號刊
- Mar 10 Sun 2013 13:00
ProxyObjects 3dsmax mental ray
- Mar 10 Sun 2013 12:58
render教學收集